Shipped Products
Jungle Timer
A "League of Legends" companion jungle app for iOS.
I main the "Jungler" role in League of Legends, and was always pretty frustrated by the jungle apps being a bit too complicated to use in real game situations, and so I made this as a simple custom solution. It's not the most impressive of apps, but it was simple enough to be effective, and has surprisingly accumulated over 7000 downloads, rest assured I will update that number to 9000 as soon as as I can.
A "League of Legends" companion jungle app for iOS.
I main the "Jungler" role in League of Legends, and was always pretty frustrated by the jungle apps being a bit too complicated to use in real game situations, and so I made this as a simple custom solution. It's not the most impressive of apps, but it was simple enough to be effective, and has surprisingly accumulated over 7000 downloads, rest assured I will update that number to 9000 as soon as as I can.
YGOLifeCalc
A "Yugioh" companion life calculator app for iOS.
I used to play yugioh alot, A LOOOOOT, and while there were plenty of good and useful yugioh life calculator apps already floating around, I thought I'd go ahead of throw my own into the mix. This was my first app, and I was pretty pleased with it. It's streamlined and does everything I need it to and have the button placements I found the most convenient and useful. While several people in the local Yugioh scene did pick this app up, because of my inexperience with the app store, horrible choices of keywords and tags has left this app in the dark ever since it was released. I really have no idea why you can't change keywords for the app store. /sigh
A "Yugioh" companion life calculator app for iOS.
I used to play yugioh alot, A LOOOOOT, and while there were plenty of good and useful yugioh life calculator apps already floating around, I thought I'd go ahead of throw my own into the mix. This was my first app, and I was pretty pleased with it. It's streamlined and does everything I need it to and have the button placements I found the most convenient and useful. While several people in the local Yugioh scene did pick this app up, because of my inexperience with the app store, horrible choices of keywords and tags has left this app in the dark ever since it was released. I really have no idea why you can't change keywords for the app store. /sigh
Under Development
SOUL GENOME
This game is the mashup of inspiration from the roguelike "Dungelot" and dungeon crawler "Etrian Odyssey" and a unique theme of character progression.
The game includes strategic depth of party set up with a large variety of classes along with a simple random dungeon exploration and meaningful character progression based around each character's "Soul Genome." Enemies drop souls of varying colors which can then be attached to each character's Soul Genome, eventually forming a complete genome strand for each character determining their attributes in and out of battle.
This game is the mashup of inspiration from the roguelike "Dungelot" and dungeon crawler "Etrian Odyssey" and a unique theme of character progression.
The game includes strategic depth of party set up with a large variety of classes along with a simple random dungeon exploration and meaningful character progression based around each character's "Soul Genome." Enemies drop souls of varying colors which can then be attached to each character's Soul Genome, eventually forming a complete genome strand for each character determining their attributes in and out of battle.
*In game illustrations owned by ATLUS and is in no way affiliated with the final product of this project.
RATSCREW BATTLE
Image playing Egyptian Ratscrew 1v1 with an fighting game twist to it and you have "Ratscrew Battle."
Players must flip and slap cards in real time, and the game plays identical to regular egyptian ratscrew, except rather than ending the game when one player runs out of cards (which is still valid, just immensely time consuming as always), you deal damage each time you correctly slap a pile and the game ends when one player runs out of health.
Different characters have different healths and attack values, along with a unique active skill that can alter the pace of battle.
Image playing Egyptian Ratscrew 1v1 with an fighting game twist to it and you have "Ratscrew Battle."
Players must flip and slap cards in real time, and the game plays identical to regular egyptian ratscrew, except rather than ending the game when one player runs out of cards (which is still valid, just immensely time consuming as always), you deal damage each time you correctly slap a pile and the game ends when one player runs out of health.
Different characters have different healths and attack values, along with a unique active skill that can alter the pace of battle.
Dropped projects
CELESTIAS FERRUM
Ah... this project was my baby for a very long time in High School. It's unfortunate, but I've long moved on from RMXP. Regardless, this game project held a lot of memories for me.
The end goal of the game was to create a visual novel like strategy RPG. Theres a working demo of it with about 30mins of gameplay, it wasn't much, but it definitely took more time than I could muster now a days.
Ah... this project was my baby for a very long time in High School. It's unfortunate, but I've long moved on from RMXP. Regardless, this game project held a lot of memories for me.
The end goal of the game was to create a visual novel like strategy RPG. Theres a working demo of it with about 30mins of gameplay, it wasn't much, but it definitely took more time than I could muster now a days.